Price: ₹ 334.95
(as of Jul 29,2021 16:16:14 UTC – Details)
The book starts with the revision of concepts learnt in class VIII along with a brief introduction to the world of artificial intelligence and the role of AI in our daily lives. Book will help you to learn to categorize various stages of AI project cycle and able to manifest a socio-economic issue while integrating with the concepts of Artificial Intelligence.
The introduction of AI Project cycle will help to devise solution-centric plans for most of the prevalent problems in today’s times. Before delving into AI Concepts, the book explains the background details and acquaint oneself with the key problem areas of the issue. Further, you will get to examine and learn to identify trustworthy resources for acquiring data.
Book will explain the concepts of AI in an interactive hands-on activity of data visualization to understand how trends are predicted.
What will you learn
The objective is to explain the impact of Artificial Intelligence by formulating strategies to design a model solution by using decision trees and system maps. You will be able to cognize the concept of Neural Network through gamification activities and learn the basic programming skills through gamified platforms.
Who this book is for
The book is intended for anyone looking for a basic concept of Artificial Intelligence or starting to know about Artificial Intelligence. To start with this book, no prior knowledge of Artificial Intelligence or related technologies is assumed, it will be helpful for learners to understand the basic concepts of AI using various activities. The book will also help the learner develop and learn basic programming skills using Python Language.
Table of Contents
1. Revision of concepts – class VIII
2. Introduction to AI Project Cycle
3. Problem Scoping
4. Data Acquisition
5. Data Exploration
6. Data Modelling
7. Neural Networks
8. Understanding Programming Concepts
9. Python Programming Language
10. Python Lists
11. Appendix 1 (Design a Kahoot)
12. Appendix 2 (Google experiments)
13. Appendix 3 (Interactive Story)
14. Appendix 4 (Job Advertisement)
15. Appendix 5 (Python Worksheet)
16. Appendix 6 (Python interfaces)
17. Appendix 7 (Sample papers)
Sample Paper – 1
Marking Scheme: Sample Paper – 1
Sample Paper – 2
Sample Paper – 3
18. Appendix 8 – Solutions to Chapter questions
19. Appendix 9 – Co-curricular Activities
About the Authors
Harmeet Kaur is currently working as Senior Computer Teacher, Department of Computer Science at Heritage Xperiential Learning School, Gurugram. She has over 21 years of experience in the field of education; teaching Computer Science, Informatics Practices and Multimedia and Web Technologies to grades XI and XII along with a background of mentoring, IT curriculum development for STEM integration, and staff training and development.
Sangita Chadha has been working as Head of Computer Department in Ambience Public School, Safdarjung Enclave, New Delhi from last 12 years. She has over twenty years of experience in the field of education; teaching Computer Science, Informatics Practices and Multimedia & Web Technology to grades XI and XII; and has been multifold responsibilities at her school (Result In-charge, ERP, Website, Almanac, Magazine).